UI concept

pitch a UI concept for the Guild Wars video game
· concepting
· illustration
ArenaNet provided the background image, the small icons, and written descriptions of the various UI bits:
· inventory menu
· map/compass
· health and mana meters
· weapons menu
· spells menu
This was intended for the "knight" character-class. The stone/metal/eagle motif seemed a good embodiment of that character, with the intent that other classes would be different materials. (A wizard, for instance, would be branches, smoke, and dragons.)